Lane runes
Jungle


AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
Font of LifeImpairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.70% effect for Ranged Users.Cooldown: 20s
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
Font of LifeImpairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.70% effect for Ranged Users.Cooldown: 20s
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

CelerityAll movement bonuses are 7% more effective on you and gain 1% Move Speed.
WaterwalkingGain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.May you be as swift as the rushing river and agile as a startled Rift Scuttler.Support


AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
Font of LifeImpairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.70% effect for Ranged Users.Cooldown: 20s
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
DemolishYour third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.Cooldown: 30s
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Magical FootwearYou get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.Slightly Magical Footwear grants you an additional 10 Move Speed.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste




