HOME > RANKED
Champion Stats
Diana

Countered by
Most PopularWin Rate 100% based on 1 matches
Mid setupRunes Mid


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Treasure HunterGain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s39.29% WR53.85% popularity - 28 games


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Treasure HunterGain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s85.71% WR13.46% popularity - 7 games
Builds Mid

FlashTeleports you a short distance toward your cursor.Cooldown: 300
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.Cooldown: 180100% WR33.33% popularity - 1 games

FlashTeleports you a short distance toward your cursor.Cooldown: 300
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.Cooldown: 1800% WR33.33% popularity - 1 games
Ability Order
Diana Mid
123456789101112131415161718PopularityWinrate

Crescent StrikeUnleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.Cost: 50Cooldown: 8/7.5/7/6.5/6QQQQQ
4.22%28.57%
Pale CascadeDiana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.Cost: 40/45/50/55/60Cooldown: 15/13.5/12/10.5/9WWWWW

Lunar RushBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.Cost: 40/45/50/55/60Cooldown: 22/20/18/16/14EEE

MoonfallDiana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.Cost: 100Cooldown: 100/90/80RR
10.69%
Popularity47.37%
Win rate7.13%
Ban rateRoles
RolePopularityWin rate
Jungle69.01%48.31%
Mid30.41%46.15%
Damage profile
771.85Dmg / min
Physical 11.1%Magic 81.7%True 7.2%
24.42Vision / game460.03Gold / min7.23CS / min171Matches sampled
Win rate / game duration
< 20 min57.89%19 games
20-24 min51.35%37 games
25-29 min46.77%62 games
30-34 min40.54%37 games
35-39 min41.67%12 games
40+ min50.00%4 games
Best sampled Diana players
#SummonerTierWin ratePlayed
1.
Michiel deRuyter#NLNLNEUW1
100.00%1

2.
Gianniss#GAPLA1
100.00%2

3.
Aeon#NA3NA1
100.00%1

4.
hamburgersewerim#444TR1
100.00%1

5.
мявкин#кисикRU
100.00%1

6.
シルヴィア#SilviJP1
100.00%1

7.
birinci#firstTR1
100.00%1

8.
Pajikake#DRAVNLA2
100.00%1

Hecarim66.67% WR · 5 games
Nocturne66.67% WR · 2 games
Nunu66.67% WR · 2 games
Graves61.11% WR · 14 games
Rengar58.33% WR · 8 games
Ambessa60.00% WR · 1 games
Warwick60.00% WR · 1 games
Zyra60.00% WR · 1 games
Shyvana28.57% WR · 3 games
Evelynn33.33% WR · 2 games
Qiyana33.33% WR · 2 games
Kayn33.33% WR · 5 games
Briar37.50% WR · 4 games
Shaco37.50% WR · 4 games
Zac40.00% WR · 1 games
Belveth40.00% WR · 1 games





