Lane runes
Mid


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of BloodHeal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)Cooldown: 20s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of BloodHeal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)Cooldown: 20s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10sTop


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of BloodHeal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)Cooldown: 20s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

First StrikeAttacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold.Cooldown: 25 - 15s
Cash BackGet 7.5% Gold back when you purchase Legendary Items.
Triple TonicUpon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an Elixir of Force.Upon reaching level 9, gain an Elixir of Skill.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste

Taste of BloodHeal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)Cooldown: 20s
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.AD Carry


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of BloodHeal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)Cooldown: 20s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.






