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Grasp of the UndyingEvery 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health over 10s.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste

Grasp of the UndyingEvery 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health over 10s.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.Support


AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health over 10s.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Mid


Grasp of the UndyingEvery 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health over 10s.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
DemolishYour third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.Cooldown: 30s
Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health over 10s.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste


