Lane runes
Jungle


Dark HarvestDamaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)Cooldown: 35s (resets to 1.0s on takedown)
Cheap ShotDamaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).Cooldown: 4sActivates on damage occurring after the impairment.
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Relentless HunterGain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Coup de GraceDeal 8% more damage to champions who have less than 40% health.

Nimbus CloakAfter casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
WaterwalkingGain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.Support


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Deep WardYour wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).Level 9: Wards in the river are also Deep.
Relentless HunterGain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Coup de GraceDeal 8% more damage to champions who have less than 40% health.

ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Deep WardYour wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).Level 9: Wards in the river are also Deep.
Treasure HunterGain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Coup de GraceDeal 8% more damage to champions who have less than 40% health.Mid


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Sixth SenseAutomatically sense a nearby untracked and unseen ward, tracking it for the team.Level 11: Also reveal the ward for 10s.This effect has a 250 second Cooldown.
Relentless HunterGain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Coup de GraceDeal 8% more damage to champions who have less than 40% health.Top


Press the AttackHitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

DemolishYour third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.Cooldown: 30s
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.




