Lane runes
Jungle


ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Magical FootwearYou get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.Slightly Magical Footwear grants you an additional 10 Move Speed.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste

ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

Magical FootwearYou get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.Slightly Magical Footwear grants you an additional 10 Move Speed.
Cosmic Insight+18 Summoner Spell Haste+10 Item HasteTop


ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health over 10s.

Grasp of the UndyingEvery 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Second WindAfter taking damage from an enemy champion, heal for 4% of your missing health over 10s.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Magical FootwearYou get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.Slightly Magical Footwear grants you an additional 10 Move Speed.
Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.Mid


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Sixth SenseAutomatically sense a nearby untracked and unseen ward, tracking it for the team.Level 11: Also reveal the ward for 10s.This effect has a 250 second Cooldown.
Treasure HunterGain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s

ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Sixth SenseAutomatically sense a nearby untracked and unseen ward, tracking it for the team.Level 11: Also reveal the ward for 10s.This effect has a 250 second Cooldown.
Treasure HunterGain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.AD Carry


ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Shield BashWhenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.You have up to 2s after the shield expires to use this effect.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s



