Lane runes
AD Carry


Lethal TempoAttacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: BloodlineGain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Lethal TempoAttacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: BloodlineGain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Mid


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
CelerityAll movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.

Press the AttackHitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...Top


Press the AttackHitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de GraceDeal 8% more damage to champions who have less than 40% health.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
Absolute FocusWhile above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).Grants 1.8 Attack Damage or 3 Ability Power at level 1.





