Lane runes
Mid


Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Cheap ShotDamaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).Cooldown: 4sActivates on damage occurring after the impairment.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Coup de GraceDeal 8% more damage to champions who have less than 40% health.Support


Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Cheap ShotDamaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).Cooldown: 4sActivates on damage occurring after the impairment.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Cosmic Insight+18 Summoner Spell Haste+10 Item HasteAD Carry


Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Cheap ShotDamaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).Cooldown: 4sActivates on damage occurring after the impairment.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
Absolute FocusWhile above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

Cheap ShotDamaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).Cooldown: 4sActivates on damage occurring after the impairment.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.






