Lane runes
Jungle


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Cheap ShotDamaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).Cooldown: 4sActivates on damage occurring after the impairment.
Sixth SenseAutomatically sense a nearby untracked and unseen ward, tracking it for the team.Level 11: Also reveal the ward for 10s.This effect has a 250 second Cooldown.
Treasure HunterGain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

Dark HarvestDamaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)Cooldown: 35s (resets to 1.0s on takedown)
Cheap ShotDamaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).Cooldown: 4sActivates on damage occurring after the impairment.
Sixth SenseAutomatically sense a nearby untracked and unseen ward, tracking it for the team.Level 11: Also reveal the ward for 10s.This effect has a 250 second Cooldown.
Ultimate HunterYour ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.Support


Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Taste of BloodHeal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)Cooldown: 20s
Relentless HunterGain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.AD Carry


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.Mid


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Magical FootwearYou get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.Slightly Magical Footwear grants you an additional 10 Move Speed.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain 10 or 25 bonus Adaptive Force at 5 and 10 stacks, respectively.





