Lane runes
AD Carry


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.Support


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.

Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.Mid


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.

Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Coup de GraceDeal 8% more damage to champions who have less than 40% health.Top


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.

Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de GraceDeal 8% more damage to champions who have less than 40% health.Jungle


Deathfire TouchDamaging a champion with an ability burns them for 3 - 12 based on level (+7.0% AP) (+2.5% bonus AD) magical damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.Duration:Single Target: 4sArea of Effect: 2sDamage over Time: 1s
Axiom ArcanistYour Ultimate has 12% increased damage, healing, and shielding.(AoE damage is reduced to a 8% increase)Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

Dark HarvestDamaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)Cooldown: 35s (resets to 1.0s on takedown)
Taste of BloodHeal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)Cooldown: 20s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Treasure HunterGain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s





