Lane runes
Support


Summon AeryDamaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD).Aery cannot be sent out again until she returns to you.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

Font of LifeImpairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.70% effect for Ranged Users.Cooldown: 20s
RevitalizeGain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Cosmic Insight+18 Summoner Spell Haste+10 Item HasteAD Carry


Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Cut DownDeal 8% more damage to champions who have more than 60% health.Mid


ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

Arcane CometDamaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD)Cooldown: 20 - 8sDamage amplification scales up to 100% at 750 range.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
ScorchYour next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.Cooldown: 10s

Legend: HasteGain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.






