Lane runes
Support


AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
Font of LifeImpairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.70% effect for Ranged Users.Cooldown: 20s
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Hextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel for 2s to blink to a new location.Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste

AftershockAfter immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.Damage: 25 - 120 (+8% of your bonus health)Cooldown: 20sResistance bonus from Aftershock capped at: 80-150 (based on level)
Font of LifeImpairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.70% effect for Ranged Users.Cooldown: 20s
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

Nimbus CloakAfter casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
WaterwalkingGain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.May you be as swift as the rushing river and agile as a startled Rift Scuttler.Top


ElectrocuteHitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.Cooldown: 20s'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Sudden ImpactDamaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.Cooldown: 10s
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Relentless HunterGain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Cooldown: 15 seconds
TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.





