Lane runes
Mid


First StrikeAttacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold.Cooldown: 25 - 15s
Cash BackGet 7.5% Gold back when you purchase Legendary Items.
Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain 10 or 25 bonus Adaptive Force at 5 and 10 stacks, respectively.

Absolute FocusWhile above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

First StrikeAttacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold.Cooldown: 25 - 15s
Cash BackGet 7.5% Gold back when you purchase Legendary Items.
Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain 10 or 25 bonus Adaptive Force at 5 and 10 stacks, respectively.

TranscendenceGain bonuses upon reaching the following levels:Level 5: +5 Ability HasteLevel 8: +5 Ability HasteLevel 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...Top


ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
UnflinchingGain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.

ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
OvergrowthAbsorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Jungle


First StrikeAttacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold.Cooldown: 25 - 15s
Cash BackGet 7.5% Gold back when you purchase Legendary Items.
Triple TonicUpon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an Elixir of Force.Upon reaching level 9, gain an Elixir of Skill.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste

Absolute FocusWhile above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
TriumphTakedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.'The most dangerous game brings the greatest glory.'—Noxian Reckoner
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last StandDeal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Magical FootwearYou get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.Slightly Magical Footwear grants you an additional 10 Move Speed.
Cosmic Insight+18 Summoner Spell Haste+10 Item HasteAD Carry


First StrikeAttacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold.Cooldown: 25 - 15s
Cash BackGet 7.5% Gold back when you purchase Legendary Items.
Biscuit DeliveryBiscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain 10 or 25 bonus Adaptive Force at 5 and 10 stacks, respectively.

Absolute FocusWhile above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering StormEvery 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD20 min: + 24 AP or 14 AD30 min: + 48 AP or 29 AD40 min: + 80 AP or 48 AD50 min: + 120 AP or 72 AD60 min: + 168 AP or 101 ADetc...

ConquerorBasic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of MindDamaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Takedowns restore 15% of your maximum mana or energy.Cooldown for damage restoration: 8s
Legend: AlacrityGain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut DownDeal 8% more damage to champions who have more than 60% health.

Cash BackGet 7.5% Gold back when you purchase Legendary Items.
Cosmic Insight+18 Summoner Spell Haste+10 Item Haste


